A continuation from part 1, I’ve gotten gold in 4 more maps. There is also part 3 and part 4.
Dead Air: The Runway
No Mercy: The Generator Room
No Mercy: The Hospital
No Mercy: The Rooftop
For this one, grab the M-16 or hunting rifle. This is to take care of the smokers and some of the tanks. This one has little instructions - you want to run behind the rescue plane, up the hill, and jump on a pile of suitcases.

Make sure everyone is on either of these red suitcases. If anyone is off, this will not work. Basically, two people will face front, and two people will face side/rear. I usually face the front. Smokers and hunters will pop up underneath the rear of the plane, but they’re easy to see and shoot. Sometimes the smokers will wander from the right-side/front of the plane. Sometimes the smokers will appear behind you on top of a plane carriage (hence the importance of people facing rear).
The tank will usually try to crawl underneath the rear of the plane and get stuck.
This is the spot.

In this map, we defended a spot downstairs, meaning whoever pulls the lever to trigger the event should try to drop down the hole in the gatling gun room, and others should move forward to clear zombies away from this person. We all used shotguns, and although we are close to the pile of ammo, we tried to use pistols as much as possible.

See where Zoey is standing? She’s standing on the pile of ammo. You should move together as a group in order to refill on ammo (there are also health kits on the table to the right). However, hunters and smokers also love appearing where Zoey is standing. This means later in the level, there could be 4 smokers standing in that area. When you kill all of them, their puffs of smoke overlap each other, so you can’t see anything. (It’s horrible).
This map is also based on luck. When the tank comes, focus fire on it with the shotgun. The tank can knock through the columns, so be careful (you can try to run around the rubble).
From your spawn point, look down the hallway for double-doors. You must knock down the doors by shooting at it and meleeing it.

You will want to use shotguns for the tanks. The ammo pile is reachable, but everybody should move together as a group (during a lull). After knocking down the door, you want two people on either sides of the door, and the other two people standing on top of the surgical table. The people on the surgical tables need to mow down the regular zombies and boomers.

The people on either sides of the doors need to pay attention to smokers. If their friends on the table get smokered, they need to melee their friend before they get pulled outside of the room. During normal monster waves, the door people can look out and kill like normal. However, smokers and hunters like to pop up on the sides.


During these cases, start retreating behind the glass panels on the sides (they’re indestructible) and move back and forth. When you hear the smokers scream “aaah!” move completely behind the glass until you see their tongue miss. Sometimes the hunters will pounce at you but hit the glass instead - you can melee them, and your door partner can kill it.
But again, this is luck. As soon as the tank runs into the room, everybody should focus their shotguns on it (and move in). There’s not a lot of room to run, so be careful! Also, when the puller activates the elevator, the rest should move out of the room because a smoker and boomer may spawn in front of the person along the way - help that person reach the room safely!
This one is pretty simple. Everybody should get M-16s or a hunting rifle. I was able to do this with a friend and 2 CPUs (just let the CPUs) die. One person should go to the stairs on the back and jump on the ledge, as indicated by the circle.

This person will also activate the radio to trigger the event. At this spot, almost everything ignores you. Once in a while, there are some clever regular zombies that will hit you, but they’re not overwhelming. The other three people should get on this little structure by jumping from the huge black pipes to the air conditioning fans and then onto to the structure with the spotlight.

Some of the regular zombies will try to climb on the structure to hurt your friends, but if you’re the lone gun-person, you have a better vantage point to take them out. During my experience, I’ve only had one tank go after my three friends on the structure. Everybody focused fire, and he died by the time he climbed up. Phew! As the lone gun-person, you will also hear the smokers collecting underneath you. They can’t do anything, however, but you’ll hear them hacking and wheezing.
So there you have it - these are all the maps that I’ve gotten gold on. If I find sweet spots for the other maps, I’ll make sure to create another post. I’ll leave you with an old image of the four survivors. Check out Francis and Louis!


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